Last month, I wrote mostly about how we can apply game design to books and apps. By this, I mean making the book or app literally a game (like Pokémon Go), not slapping on badges to gamify an app. Speaking of Pokémon Go, I have ideas for how AR will turn mundane apps into games.
I also covered parts of my daily and weekly routine, and how I use habit totems to keep myself on track.
I wrote a little about programming. I think tutorials should be vaguer because they would force learners to write programs, not read them. If they were, they would be better preparation for coding interviews. I updated my 2011 advice on GitHub profiles. I covered two approaches to app icon design, icon-first and icon-last.
In February, I plan to talk more about my practice of daily coding, writing, and sketching.